Spell
NormalSynchro Blast Wave
View:
3462
If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target.
Synchro Blast Wave — Power Evaluation
Final Score: 42 ± 7 · Confidence: Medium
- Intrinsic: 41.6 · Deck: 45.7 · Meta: provisional
- Primary role: Removal · Secondary: Utility
Why it scores here
Synchro Blast Wave is a conditional one-for-one removal Spell: once you control a Synchro Monster it destroys one opposing monster, but it builds nothing itself and only trades evenly. Its deck evidence (23 decks, 91.3% paired with Junk Synchron) confirms it is a real removal slot in Synchron/Junk-style Synchro decks, yet combo data records 0 appearances, so its conversion into winning boards is unverified. Accessibility and resilience dominate the outcome: the card is dead until a Synchro is established and answers only targeted destruction. Its blank ATK/DEF and lack of a body earn no points, correctly, since a Normal Spell contributes nothing as material.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 42 | A generic Normal Spell with no archetype lock, but its condition 'If you control a Synchro Monster' means it is only live after a Synchro is already on board, and no searcher is evidenced (verified/inferred). |
| Combo & Conversion | 15 | Recorded in 0 of the sampled combos with 0% starter role and 0% material role, so it extends no line and builds no board (observed). |
| Resource Economy | 45 | It destroys one opponent monster at the cost of the card itself, a roughly even 1-for-1 trade with no refuel or recursion (verified). |
| Effect & Interaction | 38 | Targeted destruction of a single monster is soft interaction that floats against destruction protection, targeting immunity, or a negate (verified). |
| Material Utility | 6 | As a Spell Card it is never a body, name, level or attribute provider and is worthless once its effect is answered (verified). |
| Resilience & Flexibility | 28 | It sits dead in hand without a Synchro and is a one-shot with no multi-zone or multi-turn reach, evidenced by 0 appearances across sampled boards (observed/inferred). |
| Deck-Building Efficiency | 45 | Deck data shows only 1-2 copies per list (avg 1.74) in 23 Synchro-based decks, so it is a cheap but board-dependent slot rather than a garnet (observed). |
Calculation
Weight profile: 0.7 Removal + 0.3 Utility. Intrinsic ≈ 41.6, Deck ≈ 45.7, Meta = provisional. Modifiers: Conditional board-state requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- No archetype lock: any Synchro Monster on board turns it on, so it is portable across Synchron, Junk, Stardust and other Synchro decks.
- No cost beyond the card itself — a clean 1-for-1 removal Spell.
- Legal across TCG, OCG, Master Duel and Duel Links with no banlist restriction evidenced.
Weaknesses
- Dead card in hand whenever you do not control a Synchro Monster.
- Generates no advantage and builds no board; purely reactive.
- Targeted destruction is easily answered by targeting immunity, destruction protection, or Spell negation.
- No archetype and no evidenced searcher, so it is drawn or not at all.
Counters / choke points
- Spell negation (e.g. Solemn Judgment-style counters) blanks it outright.
- Monsters that cannot be destroyed by card effects or are unaffected by Spell effects.
- Targeting immunity or effects that redirect the target.
- Removing the last Synchro Monster before this card can be activated.
Best use
Conditional spot removal in decks that reliably field a Synchro Monster. Decks: Synchron, Junk, Stardust Synchro. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: 'If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target.'; It is a Normal Spell Card with 0 ATK / 0 DEF, an empty attribute, no archetype and no Pendulum/Link data.; Legal in TCG, OCG, Master Duel and Duel Links per formats list.
- Observed: 23 sampled decks run it, 23 in the main deck and 0 in the side, average 1.74 copies with a max of 2.; Archetype spread: Synchron 34.8%, Junk 21.7%, Greed 17.4%, Stardust 8.7%, Blackwings 4.3%.; Top partner Junk Synchron co-occurs in 91.3% of those decks.; 0 combo appearances, 0 starter role, 0 material role, 0 payoff role and 0 guides mentioning it.
- Inferred: Because the effect is pure targeted destruction, the card is a 1-for-1 trade that neither extends nor builds a board.; The 'control a Synchro Monster' condition makes it a dead card in hand until the deck's Synchro line has resolved.; With no archetype and no evidenced searcher, accessibility is limited to drawing it naturally.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






