Synchro Blast Wave
Spell Normal

Synchro Blast Wave

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If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Jan 1, 2026
42± 7/ 100
Power Score
Intrinsic 42
Deck 46

Synchro Blast Wave — Power Evaluation

Final Score: 42 ± 7 · Confidence: Medium

  • Intrinsic: 41.6 · Deck: 45.7 · Meta: provisional
  • Primary role: Removal · Secondary: Utility

Why it scores here

Synchro Blast Wave is a conditional one-for-one removal Spell: once you control a Synchro Monster it destroys one opposing monster, but it builds nothing itself and only trades evenly. Its deck evidence (23 decks, 91.3% paired with Junk Synchron) confirms it is a real removal slot in Synchron/Junk-style Synchro decks, yet combo data records 0 appearances, so its conversion into winning boards is unverified. Accessibility and resilience dominate the outcome: the card is dead until a Synchro is established and answers only targeted destruction. Its blank ATK/DEF and lack of a body earn no points, correctly, since a Normal Spell contributes nothing as material.

Axis scores

Axis Score Evidence
Accessibility 42 A generic Normal Spell with no archetype lock, but its condition 'If you control a Synchro Monster' means it is only live after a Synchro is already on board, and no searcher is evidenced (verified/inferred).
Combo & Conversion 15 Recorded in 0 of the sampled combos with 0% starter role and 0% material role, so it extends no line and builds no board (observed).
Resource Economy 45 It destroys one opponent monster at the cost of the card itself, a roughly even 1-for-1 trade with no refuel or recursion (verified).
Effect & Interaction 38 Targeted destruction of a single monster is soft interaction that floats against destruction protection, targeting immunity, or a negate (verified).
Material Utility 6 As a Spell Card it is never a body, name, level or attribute provider and is worthless once its effect is answered (verified).
Resilience & Flexibility 28 It sits dead in hand without a Synchro and is a one-shot with no multi-zone or multi-turn reach, evidenced by 0 appearances across sampled boards (observed/inferred).
Deck-Building Efficiency 45 Deck data shows only 1-2 copies per list (avg 1.74) in 23 Synchro-based decks, so it is a cheap but board-dependent slot rather than a garnet (observed).

Calculation

Weight profile: 0.7 Removal + 0.3 Utility. Intrinsic ≈ 41.6, Deck ≈ 45.7, Meta = provisional. Modifiers: Conditional board-state requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • No archetype lock: any Synchro Monster on board turns it on, so it is portable across Synchron, Junk, Stardust and other Synchro decks.
  • No cost beyond the card itself — a clean 1-for-1 removal Spell.
  • Legal across TCG, OCG, Master Duel and Duel Links with no banlist restriction evidenced.

Weaknesses

  • Dead card in hand whenever you do not control a Synchro Monster.
  • Generates no advantage and builds no board; purely reactive.
  • Targeted destruction is easily answered by targeting immunity, destruction protection, or Spell negation.
  • No archetype and no evidenced searcher, so it is drawn or not at all.

Counters / choke points

  • Spell negation (e.g. Solemn Judgment-style counters) blanks it outright.
  • Monsters that cannot be destroyed by card effects or are unaffected by Spell effects.
  • Targeting immunity or effects that redirect the target.
  • Removing the last Synchro Monster before this card can be activated.

Best use

Conditional spot removal in decks that reliably field a Synchro Monster. Decks: Synchron, Junk, Stardust Synchro. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: 'If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target.'; It is a Normal Spell Card with 0 ATK / 0 DEF, an empty attribute, no archetype and no Pendulum/Link data.; Legal in TCG, OCG, Master Duel and Duel Links per formats list.
  • Observed: 23 sampled decks run it, 23 in the main deck and 0 in the side, average 1.74 copies with a max of 2.; Archetype spread: Synchron 34.8%, Junk 21.7%, Greed 17.4%, Stardust 8.7%, Blackwings 4.3%.; Top partner Junk Synchron co-occurs in 91.3% of those decks.; 0 combo appearances, 0 starter role, 0 material role, 0 payoff role and 0 guides mentioning it.
  • Inferred: Because the effect is pure targeted destruction, the card is a 1-for-1 trade that neither extends nor builds a board.; The 'control a Synchro Monster' condition makes it a dead card in hand until the deck's Synchro line has resolved.; With no archetype and no evidenced searcher, accessibility is limited to drawing it naturally.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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